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Doom 2 weapon mods
Doom 2 weapon mods











doom 2 weapon mods

It now seems like I may never actually finish Realm and since I spent a lot of time on these weapons and I thought they turned pretty great, I decided it would be a waste not to at least include them in their own stand-alone weapon mod. I need to use the A_WeaponReady function to allow you to deselect the shotgun, however, when it's there it means you cannot hold down the fire button.I originally created the weapons in this mod for one of my projects, Realm, specifically. I suppose I can kill the sound when you lower the Shotgun. Hopefully it'll still feel as if you're not playing a mod.įor the Shotgun, this would be hard since the shotgun fire sound includes the pump sound. How this could work in Doom would be to fire a SSG shot at a crowd then finish off the remaining weak baddies with your chaingun or whatever weapon you have. This works great in the game because this means you can fire your shotgun at an enemy then finish him off with a different weapon (usually a pistol in this case) then after you drop him, you can bring back up your shotgun and pump it in safety. I could do it how it's done in Black Ops 2 where you can fire a shotgun and switch weapons without pumping it until you select it again. (would be cool if you could start lowering your weapon as the reload/cocking/whateverfollowup animation plays, but that would be a lot of work.)

doom 2 weapon mods

Vaecrius wrote:One thing you might want to fix: shotgun freezes for a split second after firing before it actually switches.

doom 2 weapon mods

Here is another mod aimed to improve Doom and can actually be loaded with this mod too. compat.wad (Load this on top of NoLagWeps_WepSwitchFaster.wad or just throw it into your skins folder as well) To fix that, I made an alternative pump sound which will fit with the rest of the HQ sounds. If you're using this mod which adds HQ sounds then the reload sound for the shotgun will sound out of place. To run this with Ultimate Doom, Load Doom2.wad on top of NoLagWeps_WepSwitchFaster.wad. If you enjoy it, you can stick it in your skins folder (single player only) and you'll never have to play with unresponsive weapons again. Shotgun and Supershotgun reload animation can now be cancelled by switching weapons.Rocketlauncher and BFG9000's fire delay were necessary so those haven't been touched.Chaingun, Chainsaw and Plasmarifle already fired instantly.Pistol, Shotgun and Supershotgun now fire instantly.Weapon switching with all weapons is now faster.Weapon switching was slow as hell too, so I speeded that up. I made this mod because Doom has an unnecessary delay before each weapon fires. I'm sure a DeHackEd version is possible but w.e. This should make Vanilla Doom more enjoyable.













Doom 2 weapon mods